Upgrades Geo Cross to Ruin Cross, which adds a teleport before attacking and increases the height of the ability to 3, Upgrades Solitary Soul on sub to Solitary State, which increases the jewel cost and lowers the charges to 1, increases the duration of the buff to 4 turns, increases the PATK/CRIT buff to 40%, adds a 30% agi buff, 40% hit rate buff, 100% stop and delay resist buff, and a guts, Upgrades Jolting Strike on sub to Spear Crush, which increases the damage multiplier and jewel cost, and changes it to do more damage when self HP is lower. Upgrades Pierce Mastery+2 to Pious Pierce which now also increases PATK and Crit DMG Rate. New skill Flame Flinch, which does a slash attack on the enemy unit and greatly lowers the fire resist of enemy water units for 5 turns, stackable 2x. Adds new skill Impenetrable Fog, which raises slash evasion rate. Upgrades Blazing Vortex to Armageddon Sky, which casts faster, increases the damage and height range and adds 2 more charges. Changes base scaling of all attacks from 1.4 * PATK to 0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4). Upgrades Aerial Move to Riser Move which now deals Thunder damage and have Strong VS Water, and inflict Daze. Increase the damage of Cryo-Psychokinesis. Upgrades Beast Bomb Apriori to [Beast Rampage] A Priori which now deals Dark damage and increase the range and Paralize duration. Once finished, talk to him again and he will give the player several items which are needed for the following part of the quest. Adds new skill Shield Breaker - Haymaker a strike attack to one enemy around self (180%) and reduce Strike Res (25%). After asking Molgenstein "about his research", head back to Al de Baran to talk with Van Helmont (Experiment Expert). JM bonus increase of 3% HP, 2% PATK, 2% DEX, 2% AGI, 1% CRIT, 125 HP. Upgrades Double Glory to Quadruple Glory which increases the AoE size, deals 4 Wind hits, increases the PATK buff and adds a Crit Rate buff. JM bonus increase of 4% HP, 100 HP, 7% Pierce Res. Upgrades Aerial Move to Leeward Move which increase the damage an inflict Bind. JM bonus increase of 4% HP, 2% DEX, 2% AGI, 125 HP. JM bonus increase of 4% HP, 2% MATK, 2% DEX, 2% AGI, 125 HP. Adds new skill The Big Break on sub which does damage and inflicts stun and CT -50% in a lateral line in front of him. JM bonus increase of 4% HP, 4% PATK, 2% DEX, 100 HP. Upgrades Neuro Potionon Sub to Anti-Paralysis Meds, which increases healing amount. Upgrades Spinslash to Spin Break, which adds a teleport to target, wind element and increases jewel cost. Adds new skill Rising Shot which is a thunder attack (Strong VS Water, Strong VS Humans). JM bonus increase of 4% HP, 1% PDEF, 150 HP. 1 White Herb Upgrades Viper Blade to Dragon Blade, which increases modifier, increases jewel cost and changes Area. Upgrades Cast Daze to Burning Dark Chains which now also inflict Bind, increase the cast speed and the status duration and reduce jewel consumption. Replaces Light Bringer with Shining Caliber, which increases the damage and height range, and adds a PATK buff to the ability. See Alchemist Job Change Guidefor detailed information. Adds new skill Focused Daze which increase the PATK (25%) and Strike Res (15%). Upgrades Flash Grenade to Beam Cannon [Aitne], which increases the jewel cost from 16 to 20, makes the paralyze 100% chance and adds a 25% blind. Then moved abroad, but came home in time for the opening of the alchemist newcastle. Increases PATK scaling on all main and sub abilities. New skill Ghostly Fire Scythe, which is 100% hit and teleports to an enemy target and does a fire slash attack and absorbs part of the damage as HP and inflicts rage. Replaces Clear Stone in Sub with War Princess's Embrace , which recovers a portion of HP of ally units within target area & removes statuses inflicted on them. Upgrades Large Healing Potion on Sub to Medical Shower, which increases the healing amount, increases jewel cost, reduces charges and is now Diamond aoe. Upgrades Purification of Perception to Purification of Sin which increases the damage. Upgrades Steel Assault to Projectile Steel Assault which adds a Missile res buff (10%). Adds Poignant Dance to sub which lowers evasion rate of enemy units (stackable 3x), Adds Manipulated Destiny to sub which absorbs LUCK from enemy units within area for 3 turns. Converts Darkness Illumination to Brutal Assault, moving it from the sub to main job, increasing the damage and jewel cost and adding a one turn PDEF/MDEF buff. Adds new passive ability Awakening of Argos, which significantly buffs PATK, AGI and Evasion when HP is 25% or less. Adds new skill Rainbow Colored Magic Flame, a fast casting single target fire ability which does significant damage and applies sleep and poison. Upgrades Utsusemi to Flowing Cicada, which now raises Evasion Rate by 50 and increases jewel cost. Prerequisites. Upgrades Aerial Move to Bright Move which now deals Light damage and inflict Daze. Adds new skill Porcupine which is a Wind Missile attack that interrumps jumps. Replaces Guard Stance with Muscle Potential, which increases the jewel cost, but converts it from a 30% rate heal to a permanent 10% max HP increase which heals the amount gained and is stackable, JM bonus increase of 3% HP, 2% PDEF, 1% CRIT, 125 HP. Every playable unit has a set selection of up to 3 jobs that they may choose from. Upgrades Shield-Crushing Dance to Shield-Crushing Dance which increases the amount of PDEF debuffed. Upgrades Adaptation Evolve to Peaceful Evolution, which add +10 starting jewels. Replaces Juggernaut with Blade of World's End, which is a high burst slash skill with cast time which hits a single target in melee. Upgrades Assassin Blade - Charm to Guilty Deal, moves it from sub to main, increases range and height and makes it penetrating. Upgrades Tiger Tremor to Sealing Blade Tiger Tremor which now which increase the jewel cost and the damage, block reactions to this attack and reduce the change of the reaction. Upgrades Bombshell to Plasma Burst, adding a 3 turn 30% AGI debuff, converting it to magic thunder instead of physical fire, increases damage modifier from 125% to 140% but converts PATK scaling to MATK and increases jewel cost from 32 to 40. Adds new skill Drop Shot which can damage unit midjump and interrupt the jump cast. Raspuchin (Fastidious Alchemist) will discuss ill-prepared Alchemists and then give a math oriented exam. Upgrades Kinetic Force to Cryo-Psychokinesis which now deals 3 Water hits that can inflict Bind and increase area and jewel cost. Upgrades Craft Bomb on sub to Melting Bomb, which increases the jewel cost and adds a 3 turn 20% agi debuff and remove quicken from the targets. 1 What is a Job? Upgrades Burial Gun to Funeral Gun, increases modifier and increases Strong vs Humans modifier. Replaces Battle Roar with Muspell Roar, which causes berserk on self, buffing PATK, damage and counter attack power and lowering defense for 3 turns. Upgrades Judgement to Crusade Judge, which changes the area and increases modifier. Upgrades Destructive Palm to Anti-Tech Palm, which increases modifier, increases jewel cost and increases Strong vs Machines modifier. Job Level [Minimum] job level to change is [30] and the [Maximum] is [50] ; You need to be a Farmer or a Marionettist to become an Alchemist ; Alchemist Job Change Quest. Changing into an Alchemist from a Merchantrequires the player to complete a number of tasks: 1. Specialized in statuses (only upgrades from Thief). Upgrades Battleaxe Stroke to 3 phase light attack. Upgrades Absolute Defense to Absolute Backup which increase the PDEF and MDEF. Parmry Gianino is your contact for starting the quest. Upgrades Athena's Charge to Athena's Onslaught which now nullifies status ailment for 1 turn and increase the damage. She's an orphan who was raised by the Holy Order, and that's why she idolizes the Holy Guard, the Guardians of the Continent, more than anyone else. Adds new Passive Shadow Jump, which raises Evasion rate. Upgrades Drain Dimension to Blizzard Dimension which now deals Water damage and also increase Strong VS Fire. 2nd phase does a thunder slash attack on enemy units at range in a square area and lowers their PDEF/MDEF by 15% for 3 turns. Upgrades Tyranny of Rakshasa to Rakshasa's Core Truth which also increase Slash, Missile and Magic Res. Upgrades Drain Dimension to Flame Dimension which now deals Fire damage and also increase Strong VS Wind. JM bonus increase of 4% HP, 3% PATK, 4% CRIT, 125 HP, removes 2% PDEF bonus and reduces 3% AGI bonus to 2%, Upgrades One for All to All For One, which changes the self buff of Slash ATK from a 1 turn 150% buff to a 3 turn 100% buff, Adds new skill Order Slash, which is a long ranged fire slash attack which is strong vs wind and 100% hit with 500 cast speed, Upgrades Solar Blade on sub to Aura Blade, which adds a 50% PATK/MATK debuff to the target, Upgrades Guard Stance to Poised for Battle, which adds jump +1 to the self buff, Upgrades Light Bringer to Dual Rays, which converts it to a 2-hit attack and adds a 3 turn 20% self AGI buff to it, Upgrades Lion Heart to Lionheart, which increases the damage multiplier, adds a chance to crit, converts it to scale with PDEF instead of PATK, and adds a 3 turn 20% AGI debuff to the affected enemy units, Adds new ability Spark Roulette which is a 4 range light slash attack which is strong vs dark that does damage proportional to how close to max HP the user is, Upgrades Shield Bash on sub to Shield Shock, which adds light element, which makes it a 2 turn stun, increase the jewel cost and damage multiplier, but changes it to a single target, Upgrades Weapon Crush on sub to Weapon Bind, which changes it to a single target ranged attack that moves the target 2 squares back and reduces their PATK/MATK by 30% and move by 1 for 3 turns, Upgrades Shield Crush on sub to Shield Bind, which changes it to a single target ranged attack that moves the target 2 squares back and reduces their PDEF/MDEF by 30% and jump by 1 for 3 turns, Adds new skill Imperial Shield to sub, which creates a shield that halves magic damage for ally units within area around self twice, Upgrades Holy Knight Stance +2 reactive to Holy Knight Stance +3, which increases the rate from 40 to 45% and the defend from 50 to 55%, Upgrades the Guardian passive to Guard Boost, which reduces the PDEF buff from 40% to 10% and reduces the HP buff from 20% to 10% but adds 15% light and dark resist, JM bonus increase of 7% HP, 1% PATK, 6% PEF, 1% AGI, 3% CRIT, 150 HP. Upgrades Omniblast to Peerless Blast which increase the slash damage and the evasion, but decrease All Elemental Res. Adds new Skill Sneaky Void to Sub, which After moving, Slash ATK that inflicts Bind & Daze on enemy unit. 1 Illusion Flower. You can buy the mini-furances from the … Alchemist Job Change is a bit lengthy, so bringing enough Butterfly Wings and Fly Wings could do you good while completing the task. Upgrades Inferno to Light Inferno which increase the damage the cast and the Slash Power debuff. Upgrades Stormwolf Fang to Twin Fang God Wolf, which converts the ability to 2-hit, adds an agility buff, and increases the attack multiplier and reduce jewel cost. Adds new skill [Heaven's End] De Fideli which deals Dark damage, nullifies all status and disable reaction against this attack. which is a drak magic attack that when used increase Magic ATK power by 50% and reduce cast time by 1/3 for 3 turns. 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